ALTERED CARBON ~ SEASON 2
On set Playback / Projections / Visual Development / VFX
I was asked to come back for Season 2 of Altered Carbon, returning to develop the show’s on-set playback screens and technology. The new season introduced a different range of environments and story elements, which meant developing new graphics and systems while continuing to build on the world established in the first season.
Handscanner / Playback Design and Animation

My role expanded throughout the production, working across a wide range of playback graphics designed specifically for the sets and scenes they appeared in. Each piece needed to serve a practical purpose on set while also supporting the story, from smaller screen interactions to larger technology systems built into the environments.
Memory Extraction Visualization / Playback Design and Animation
Season 2 was a great opportunity to return to a world I already knew while exploring a completely new set of creative challenges. Building on what we had learned during the first season allowed us to push the playback work further and develop new ideas that felt specific to this chapter of Altered Carbon.
Wedge AI Hackers / Playback 3D Design and Animation
AI hacker space transition / VFX 3D Design and Animation
Danica's Intercom
PIL Transport Navigation Map / On set playback
PIL Tunnel Projection 3D Animation
Playback & Projection Final Shots
Playback & Projection Final Shots
Prison Control Room UI / Playback




Credits
Ryan Uhrich · Chris Cooper · Jamie McCallen · Gladys Tong
Studios
G Creative · Double Negative