Sinners Prologue
3D Look Development \ Texture & Lighting
For the Sinners prologue, I helped develop the CG environment, focusing on the camera, lighting, textures, and materials. We translated Mike Black’s block print designs into a dimensional space, and I worked to preserve the texture and imperfections that give the original artwork its character.




A look behind the scenes by Perception
Studio
Perception
Chief Creative
Doug Appleton
Producer
Eric Daly
Junior Producer
Alex Gutierrez
Artists
Mike Black · Ryan Uhrich · Vivian Amaro · Sagnik Sengupta
Editor
Josh Hamester