Sinners Prologue

3D Look Development \ Texture & Lighting

For the Sinners prologue, I helped develop the CG environment, focusing on the camera, lighting, textures, and materials. We translated Mike Black’s block print designs into a dimensional space, and I worked to preserve the texture and imperfections that give the original artwork its character.

A look behind the scenes by Perception

Studio
Perception

Chief Creative
Doug Appleton

Producer
Eric Daly

Junior Producer
Alex Gutierrez

Artists
Mike Black · Ryan Uhrich · Vivian Amaro · Sagnik Sengupta

Editor
Josh Hamester

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